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Game & software studio · Tashkent, Uzbekistan

We build at first light

“Tong” is the Uzbek word for dawn — the moment right before the sun clears the horizon. We are a small studio in Tashkent making games, apps and web products with that same unhurried care.

Products built or building
5Products built or building
Uzbek words written by hand
2,363Uzbek words written by hand
Of Tashkent rebuilt in 3D
25 km²Of Tashkent rebuilt in 3D
Accounts you have to create
0Accounts you have to create

Our main product

Soʻzbogʻ

Closed testing

A word puzzle in the Uzbek language. Swipe letters together to form a word, fill the crossword, and — the part we care most about — read what the word actually means the moment you find it.

  • 1,300+ levels across 145 themed collections
  • Every word comes with its meaning, so you finish a level knowing something new
  • A daily puzzle with a streak that grows the longer you keep coming back
  • Bonus words: anything valid you find beyond the answer still pays out
  • Completely playable offline, with no account and no sign-up
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View on Google Play

Currently in closed testing

Soʻzbogʻ home screen showing the current level, coin balance and daily streak over an illustrated hillside at sunrise

Playable right now

TASHKENT CITY

While Soʻzbogʻ finishes testing, our open-world driving game is already live — a 5×5 km Tashkent you can drive through in a browser tab, with nothing to install.

Driving a white sedan down a Tashkent street in TASHKENT CITY, with an Uzbek flag, traffic lights and low-poly buildings ahead

How we build

We are a small studio, so we only get to make a few things. That constraint shapes everything below.

Offline first, always

Our apps ship with everything inside them — dictionaries, audio, fonts. No loading screen waiting on a server, no “you are offline” wall. They work in airplane mode, on the metro, in a village with one bar of signal.

Nothing to sign up for

No accounts, no sign-ups, no email address to hand over. Your progress stays on your device. The only thing that ever leaves it is what Google needs to show an ad you asked for, or to process a purchase you made.

Built for a place, not localised into it

Uzbek has letters written with two characters that behave as one — oʻ, gʻ, sh, ch. Our word game handles that in its core logic. Our driving game rebuilds real Tashkent streets. That is the difference between made-for and translated-into.

Finished, then shipped

We would rather hold a release than push a half-built one. Our first game spent months in the dictionary alone before a single level existed.

Working on something together?

We are open to publishing conversations, contract work, localisation and press. The studio is small enough that your message reaches the person who actually makes the decisions.

Get in touch