Offline first, always
Our apps ship with everything inside them — dictionaries, audio, fonts. No loading screen waiting on a server, no “you are offline” wall. They work in airplane mode, on the metro, in a village with one bar of signal.
Game & software studio · Tashkent, Uzbekistan
“Tong” is the Uzbek word for dawn — the moment right before the sun clears the horizon. We are a small studio in Tashkent making games, apps and web products with that same unhurried care.
Our main product
A word puzzle in the Uzbek language. Swipe letters together to form a word, fill the crossword, and — the part we care most about — read what the word actually means the moment you find it.
Currently in closed testing

Playable right now
While Soʻzbogʻ finishes testing, our open-world driving game is already live — a 5×5 km Tashkent you can drive through in a browser tab, with nothing to install.

We are a small studio, so we only get to make a few things. That constraint shapes everything below.
Our apps ship with everything inside them — dictionaries, audio, fonts. No loading screen waiting on a server, no “you are offline” wall. They work in airplane mode, on the metro, in a village with one bar of signal.
No accounts, no sign-ups, no email address to hand over. Your progress stays on your device. The only thing that ever leaves it is what Google needs to show an ad you asked for, or to process a purchase you made.
Uzbek has letters written with two characters that behave as one — oʻ, gʻ, sh, ch. Our word game handles that in its core logic. Our driving game rebuilds real Tashkent streets. That is the difference between made-for and translated-into.
We would rather hold a release than push a half-built one. Our first game spent months in the dictionary alone before a single level existed.
We are open to publishing conversations, contract work, localisation and press. The studio is small enough that your message reaches the person who actually makes the decisions.
Get in touch